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System design interview preparation

System design interviews reward a repeatable method and sound judgement about trade-offs, not memorised architectures. The path runs eight weeks: first the method, then fundamentals of data systems (storage, indexing, replication, partitioning, consistency, databases), scalability and high availability (caching, load balancing, rate limiting), reliability and observability, microservices and messaging, the principles that tie the trade-offs together, and finally full design exercises that use all of it. Each lesson links to an interactive version with animated walkthroughs.

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Running the Design Interview

The four moves that turn a vague prompt into a defensible system, in order.

Foundations of Data Systems

Qualities you can measure, how time and failure behave across machines, batch and stream processing, then the indexing, replication and partitioning choices every design rests on.

Databases: Choosing One

How to pick a datastore, defend it, and say what it costs, from ACID to case studies.

Databases by Name: Internals and Terms

The terms, defaults and failure modes each database is known for, taught the way staff engineers argue about them, with sourced postmortems from companies that run them.

Scaling Building Blocks

Components that appear in almost every design, and what each one actually costs.

Reliability and Observability

SLAs and availability maths, overload and cascading failure, disaster recovery, and the monitoring, logging and tracing that show it is working.

Microservices and Events

Where to cut a system into services, how services talk and fail together, and event-driven designs with Kafka and RabbitMQ.

Advanced Trade-offs

Monolith or microservices, CQRS and event sourcing, and when each is overkill: the decisions seniors are asked to defend.

Principles of Distributed Design

Six named principles that turn 'this feels right' into an argument you can defend — each motivated by a failure, each with its cost stated.

Design Exercises

Problems worked end to end, each chosen because it forces one hard decision.